Phoenix Gearblade
Spell Equip

Phoenix Gearblade

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Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
59± 8/ 100
Power Score
Intrinsic 55
Deck 62

Phoenix Gearblade — Power Evaluation

Final Score: 59 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 62 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Phoenix Gearblade is a Warrior/FIRE-restricted equip that adds +300 ATK and, from the graveyard or banish zone, returns itself to hand once per turn, so it converts a single copy into repeated recovery. Its power comes from being live in 400 of 400 sampled decks across 55 archetypes and from recursion, not from its 300 ATK bonus or its popularity. No combo boards were supplied, so the combo and extension value rests on card text and guide mentions. The card has no interaction of its own and is not a usable material, which keeps the score in the middle band.

Axis scores

Axis Score Evidence
Accessibility 72 Main-deck in 400/400 decks with 1 copy in 399 of them, and it is 100% included in several archetypes in usage statistics; the recovery route through Isolde or Renaud comes from guide text (observed deck stats, inferred route).
Combo & Conversion 45 The text gives a +300 ATK equip and a second attack for each Warrior and FIRE monster, but no combo board supports the conversion (inferred from text only).
Resource Economy 65 The self-recursion from GY or banish back to hand is a real refuel, but the equip itself is a net -1 until it recurs (inferred from text).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect (verified from text).
Material Utility 5 A Spell card cannot be used as material, so the material axis is near zero (verified from card type).
Resilience & Flexibility 60 Recursion from the graveyard can happen repeatedly across turns, but the equip dies to a removal on its target (inferred from text).
Deck-Building Efficiency 70 One copy, no garnet, and the Warrior/FIRE restriction is shared by the Infernoble Knight shell that runs it (observed deck stats, inferred from text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 55, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 400 of 400 sampled decks across 55 archetypes, so accessibility is well confirmed
  • Self-recursion from the graveyard or banish zone gives repeated recovery
  • Single copy, no garnet, and redundant copies are not needed

Weaknesses

  • No combo boards supplied, so conversion is inferred from text only
  • Equip restriction to Warrior or FIRE monsters limits where it can go
  • Adds no interaction and cannot be used as material

Counters / choke points

  • Removal or banish of the equipped monster ends the attack gain
  • Generic monster removal on the target body

Best use

Recursive equip that extends a Warrior or FIRE attacker and returns itself to hand. Decks: Infernoble Knight, Phantom Knights, K9. Suggested copies: 1.

Evidence & gaps

  • Verified: Equip restriction to Warrior or FIRE monsters, +300 ATK, and GY or banish recursion once per turn are stated in the card text; Live in 400 of 400 sampled decks with 1 copy in 399; Spell card type, so it cannot be used as material
  • Observed: Appears in 55 distinct archetypes, led by Infernoble Knight; Usage statistics show 100% inclusion in several archetypes; Isolde co-occurs in 97.5% of decks
  • Inferred: Recovery route through Isolde or Renaud is inferred from guide text; Combo conversion value is inferred from text because no boards were supplied
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited)











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